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C语言简易实现扫雷

来源:乌哈旅游

游戏整体思路:

//game.h
#ifndef __GAME_H__
#define __GAME_H__

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<String.h>

#define ROW 9
#define COL 9
#define ROWS ROW+2       //为判定周围有多少雷多创建一圈数组
#define COLS COL+2
#define EASY_COUNT 10
#define MID_COUNT 30
#define HARD_COUNT 50

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);//初始化
void DisplayBoard(char board[ROWS][COLS], int row, int col);//打印
void SetMine(char board[ROWS][COLS], int row, int col);//埋雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//排查雷
void MoveMine(char mine[ROWS][COLS], int i, int j);//防止第一次被炸死,移雷
void GetMineCount(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j);//计算周围雷数
int Mark(char show[ROWS][COLS]);//标记雷

#endif 
//game.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	memset(board, set, rows*cols*sizeof(board[0][0]));//初始化地图
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)//打印地图
{
	int i = 0;
	int j = 0;
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);//添加列号,从0开始
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);//添加行号
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("\n");
}

void SetMine(char board[ROWS][COLS], int row, int col, int DIF)//设置雷
{
	int i = 0;
	int j = 0;
	while (DIF)
	{
		i = rand() % 9 + 1;
		j = rand() % 9 + 1;
		if (board[i][j] = '0')
		{
			board[i][j] = '1';//‘1’代表有雷
			DIF--;
		}
	}
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int DIF)//扫雷
{
	int i = 0;
	int j = 0;
	int tmp = 0;//表示扫雷的次数
	int n = 0;//输入的坐标总数
	while (n<(row*col - DIF))
	{
		Mark(show);//标记
		DisplayBoard(show, ROW, COL);
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &i, &j);
		tmp++;
		if (i >= 1 && i <= row && j >= 1 && j <= col)
		{
			if (tmp == 1 && mine[i][j] == '1')//如果第一次输入坐标有雷,就移走它,保证玩家第一次不会被炸死
			{
				MoveMine(mine, i, j );//移雷

			}
			if (mine[i][j] == '1')
			{
				printf("你被炸死了!!!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else
			{
				GetMineCount(mine, show, i, j);
				DisplayBoard(show, row, col);
			}
		}
		else
		{
			printf("坐标非法!!!\n");
		}
	}
	if (n == (row*col - DIF))
	{
		printf("恭喜你,排雷成功!!!\n");
	}
}

void GetMineCount(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j)
{
	if ((mine[i][j] == '0'))
	{
		int count = 0;
		if (mine[i - 1][j] == '1')
			count++;
		if (mine[i - 1][j - 1] == '1')
			count++;
		if (mine[i][j - 1] == '1')
			count++;
		if (mine[i + 1][j - 1] == '1')
			count++;
		if (mine[i + 1][j] == '1')
			count++;
		if (mine[i + 1][j + 1] == '1')
			count++;
		if (mine[i][j + 1] == '1')
			count++;
		if (mine[i - 1][j + 1] == '1')
			count++;  //排查输入坐标周围是否有雷
		show[i][j] = (count + '0');        //数字+字符‘0’=‘该数字’
	}
	if (show[i][j] == '0')    //如果输入的坐标没有雷,就继续扩展
	{
		if (show[i - 1][j] == '*')
			GetMineCount(mine, show, i - 1, j);
		if (show[i - 1][j - 1] == '*')
			GetMineCount(mine, show, i - 1, j - 1);
		if (show[i][j - 1] == '*')
			GetMineCount(mine, show, i, j - 1);
		if (show[i + 1][j - 1] == '*')
			GetMineCount(mine, show, i + 1, j - 1);
		if (show[i + 1][j] == '*')
			GetMineCount(mine, show, i + 1, j);
		if (show[i + 1][j + 1] == '*')
			GetMineCount(mine, show, i + 1, j + 1);
		if (show[i][j + 1] == '*')
			GetMineCount(mine, show, i, j + 1);
		if (show[i - 1][j + 1] == '*')
			GetMineCount(mine, show, i - 1, j + 1);//递归
	}
}

void MoveMine(char mine[ROWS][COLS], int i, int j, int DIF)//移雷
{
	mine[i][j] = '0';
	i = rand() % 9 + 1;
	j = rand() % 9 + 1;
	if (mine[i][j] == '0')
	{
		mine[i][j] = '1';
	}//只移走第一次输入有雷的那个雷
}


int Mark(char show[ROWS][COLS])//标记
{
	int i = 0;
	int j = 0;
	printf("请输入你要标记的位置(若不想标记,请输入0 0):>");
	scanf("%d %d", &i, &j);
	if (i == 0 && j == 0)
	{
		return 0;//不标记,返回
	}
	else
		show[i][j] = '!';//标记
}
//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
	printf("************************\n");
	printf("********1. play*********\n");
	printf("********2. exit*********\n");
	printf("************************\n");
}

void game()
{
	int input = 0;
	int DIF = 0;
	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };

	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	printf("\n");
	printf("**********************************\n");
	printf("***** 1.EASY 2.MIDIUM 3.HARD *****\n");
	printf("**********************************\n");
	printf("请选择相关难度:>");
	scanf("%d", &input);
	switch (input){
	case 1:
		DIF = EASY_COUNT;
		break;
	case 2:
		DIF = MID_COUNT;
		break;
	case 3:
		DIF = HARD_COUNT;
		break;
	default:printf("选择错误!\n");
	}
	printf("这个棋盘有%d处雷!\n", DIF);
	SetMine(mine, ROW, COL, DIF);//布雷
	DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);//输出
	FindMine(mine, show, ROW, COL, DIF);//扫雷
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do{
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("选择错误!\n");
			break;
		}
	} while (input);
}


int main()
{
	test();
	return 0;
}

下面为效果图

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